Diablo Immortal is Disgusting

The Diablo mobile game is still in development, but as an avid player of the series on PC, I am already disgusted.

Diablo Immortal gameplay is pretty good

Diablo Immortal is a game that everyone can enjoy. It’s fun to play, easy to pick up and play, and easy to understand and learn. There are no complicated rules or mechanics; all you need is some free time and an internet connection, and you can be playing Diablo Immortal right now!

The game itself isn’t bad either. The art style is great, with fantastic use of color palettes (especially during cutscenes). The music has a nice beat that makes it fun to just stand around listening. And the controls are intuitive—if there were any issues here at all it would be that they sometimes don't respond as quickly as you'd like them too.

Microtransaction prices are insane.

First of all, the game is essentially just a cash grab. In order to get the best equipment in Diablo Immortal, you’ll need gems. There are two ways to get gems: either you pay for them with real money or wait days upon days of repetitive gameplay. As we all know, if you don’t have enough money then you might as well just kill yourself and spare yourself the agony of a life that doesn't end in riches and glory.

At this point it's worth mentioning that microtransactions are nothing new for Blizzard games. The company has been milking its fans for years now, but Diablo Immortal takes things to an entirely new level by requiring players to spend hundreds or even thousands of dollars on their characters in order to progress through the game at a reasonable pace—and those are only some examples!

Diablo Immortal will have gambling type loot crates

Loot crates are a real problem in games.

Loot boxes, for those who don't know, are digital random drops that can be purchased for real money and opened to reveal the content within. The contents range from cosmetics to weapons and armor, but sometimes they contain items that give players an unfair advantage over others in multiplayer matches—and even then they're still harmful.

Some games have tried implementing a system where you get something every time you open your loot box: say, three cards out of five packs of cards or one skin out of four different skins. But this system doesn't really solve the problem because it makes opening each box feel less exciting than opening just one would be if there was no guarantee that anything would come out at all (or maybe some other item). While this may seem like a small detail on its own, it actually has huge implications on how players interact with these systems overall; when there's no immediate gratification from opening them, people will stop buying them altogether rather than spend their hard-earned money on something with such little chance of success.

It's all a huge cash grab

After a year of waiting for a new Diablo game, we were finally given some information about the next installment. The company has decided to create a mobile game called Diablo Immortal. This move was completely unexpected and it seems as though Blizzard is more concerned with getting money than satisfying their fan base's demands.

Here are some reasons why this decision is disgusting:

Diablo Immortal will not be free-to-play but rather have microtransactions that make the game pay-to-win. Many players do not want to pay real money in order to win games, so they'd rather play something else entirely than participate in what could be considered an unfair system like this one where you pay for power instead of earning it through skill or time investment alone.*

This game is disgusting!

Diablo Immortal is disgusting. It's a scam, a disappointment, and a disappointment to fans. This game is not what gamers want or need. We don't need this in our lives!

Diablo Immortal is just another example of how gaming has become increasingly focused on monetization rather than quality content creation. This game could have been so much more if its developers had put their efforts into something actually worthwhile instead of pandering to the lowest common denominator with cash grab mechanics designed solely around generating revenue from unsuspecting players who thought they were getting something special from a beloved franchise like Diablo. It's just depressing that we live in an era where this garbage gets released while games like Cuphead are still struggling through development hell because they've decided to avoid anything even remotely resembling pay-to-win schemes by offering content which will never cost players anything beyond the initial purchase price (admittedly, Cuphead did offer some free DLC but that was due primarily because they wanted people playing before release).

We demand better!

Conclusion

This game is disgusting. But hey, they’re sure to make millions on it, so that’s something at least!